Researchers,
Jason M. Gold and Patrick J. Mundy, have found that people recognize
an entire face no better than how they recognize each individual
feature as it is shown alone. “Surprisingly, the whole was not
greater than the sum of it's parts,” says Gold. These findings
appear in the journal Psychological Science,
which is published by the Association for Psychological Science. A
summary of this article can be read in the March 9, 2012, ScienceDaily research news review.
Do2Learn
released it's game FACELAND in 2009. FACELAND was designed and
developed by Donna Stanger, a teacher for over 20 years and an
educational software developer since 1979. Donna is responsible for
over 100 award winning programs from Edmark and Sunburst including
Muppet Slate and Imagination Express. Donna and the team at Do2Learn
knew back before 2009 that those individuals with Autism struggle
with recognizing facial expressions.
Strategies teaching facial
recognition led to FACELAND and here are some of the effective ways
that this game works:
- Breaks down the entire face into smaller concepts (clues).
- Promotes clue acquisition via spaced repetition.
- Combines clues for “part to whole” learning.
- Checks for understanding of clues using new examples.
Our
team included the ability to produce student progress reports and for
extensive student tracking. This is a huge bonus for classroom
teachers who need this kind of data for IEP reporting. The game uses
real faces, not cartoon images. So, your student is learning exactly
what they will be looking for in the expressions of others. FACELAND
was awarded the Children's Technology Review's Editor's Choice Award
in 2009.
How
exciting to know that Do2Learn was ahead of this research in getting
FACELAND out and available to our customers! If you don't have your
students playing this yet, get FACELAND now.
Please take a look at Do2Learn's YouTube FACELAND Video!
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